|Overviewing the Data collated|
|Visualising the "Office"|
|First Days of the Hunt|
|The Office Monitoring Launch Day|
|Launch Day Fun.|
|Peas on 24/7 Duty napping|
Being amateur programmers ourselves, we were curious to know what code is used. We discovered that the code that connects the website/database to the HUDs and hunt items is based on PHP, although like most of us Smiley writes it all down on notepad first, highlighting keywords/functions in the code. For the website itself they are looking at a few options for content management. Not much XML at the moment but if things change in the future of how the games availability in and out of second life that could very well change. This is exciting for second lifers and none second lifers, would it mean the game will be available to download, could we one day play our beloved Dead Man's Hunt and Peatonville Asylum on our own computers, rather than through second life. Who knows, only time will tell.
Back to Sanity Falls, what sort of effects can the player expect. We have seen the builds, we have spoken to the artists, we have talked to scriptors and we were excited to hear that Smiley had met Madpea Games very own Wizard, Zachh and mechanic, Fuzz so what are they up to. Smiley wasn't giving much away about what the guys were up to, Fuzz is behind the mechanics of the games, and Zachh is a master of interaction and special effects. He mentioned the Wishmaster system, and some of the magic-related ideas he's brought up with the creators of Sanity Falls.
|Must have for any Witch*|
|The Peas at Work.|
|Typical end of Our Second Life Driving|
|Alchemist, Wizard, Necromancer|