Friday, January 13, 2012

The Wizard Creator

We met Zachh in his Wizarding Reaml The Arcanum, rightly called the Wizarding Capitol of the World and it definitely seemed to be the right sort of atmosphere and creation for what you could imagine a Wizarding Capitol would look like.

After discussing dress code, which is always important when landing in Realms/Sims such as these, we where assured by Zachh that there were no dress code requirements, although if it where not for second life lag it would have been fun to dress up on this occassion.
Zachh teleported us to a location, where he hoped we would be un disturbed. A beautiful circular ball room, with many tables and party balloons, a polished wooden floor with a large pattern similar to Arcanum's emblem carved into the floor. It was perfect for their Christmas Ball.

We asked Zachh how he became involved with MadPeas Games, he expressed a passion for the creation of worlds and story telling and his desire to bring something to second life that no one had experienced before.

It all sounded very exciting and mysterious, but MadPea Games are known for the mysterious and very confusing games and hunts that they create. So whatwas different about "Sanity Falls" we wondered.

"Sanity Falls is a compelling story that guides players on a chase across the grid and back, unraveling the mystery of the story on the way" Zach said.

"Are  you excited?" we asked.

"Oh yes very excited, not only is it interactive the story is so rich that it makes it immersive to the players"

We where curious to discover what influenced Zachh's builds, his designs for this realm/sim and what he has instore for the players of Sanity Falls.

Zachh mentioned that he was inspired by many sources, but that he likened the hunt to a video game called Alan Wake. Considering that we always get killed playing video games, we pressed Zachh to tell us if the player was likely to survive Sanity Falls.

"Wait and see" he smiled.

All he could venture was that players couldn't literally die, but will be sent home, which is technically what second life does to you if you fall off a sky box, rather than go splat they send you home.
"You have been sent home, because you died"
For the second lifer who considered they where invincible, being told your dead is a bit of a wake up call, makes you cautious about staying under water too long or crossing second life roads, or driving manically in cars around private sims.

So this game is going to have real consequences for the players actions? we asked, Zachh agreed "Right, like true role playing,"
We wanted to know more about Zachh, you have to see the Wizarding World for your self to  understand what drives Zachh to create it. It really is a work of art. So what drives Zachh's passion for the Realm he has created. Is it games like Alan Wake? does anything else drive him?

"Absolutely, my favourite kind of games are RPGs. The ones that tell an extremely compelling story, but also allow you to explore and get lost in theworld around you. Games such as Alan Wake, Mass Effect, Final Fantasy, The Elder Scrolls are masterpieces,

Each one tells a story, your not compelled to move to rapidly you can pick it apart, do what you want and see what happens next, what affects the outcome."

His realm Arcanum certainly conveys mystery and other worldly charm. A great battle has commenced here, broken buildings crumble around us, and yet the building we are in is still standing strong. Just one of the many wonders that second life can bring and be created in the hands of Wizards like Zachh. These are not just prims, these are the creations of a master artist.

This is exactly what the player is likely to experience in Sanity Falls, a game unlike any other, where consequences affect the outcome, where there are many different endings, a game that is going to wake up and shake up Second Lifers and hopefully have them begging for more all thanks to the MadPeas Games experience and the creators behind it.
By Rowanessque Whitewood.


  1. Sanity Falls - a new hunt with a big twist is coming in March 2012. Rowanessque is going behind the scenes and writing about the 'making of the game' as well as everyone involved in it. Follow this blog to find out more.

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