Sunday, February 1, 2015

BURIED - HOW TO PLAY

Introduction:

Interactive & Immersive 
Grid-wide point & click adventure game
with prizes from top designers

buried_logo.jpg

FEBRUARY 1 - MARCH 31


BURIED is a mystery game that will take the player into the world of geocaching to solve the mystery of the disappearance of a writer, Lily Morano. With twists and turns a plenty this isn’t just a hunt it’s a full on adventure with the player at the centre of attention.

Lily.jpg

Lily’s husband, Joshua Morano is offering a $500 000US reward for the first one to find his loving wife. The race is on as people are pouring in to the island of Pierus that used to be a popular camping ground. Grab yourself a boat and explore the group of islands owned by Lily and Joshua to find clues about what might have happened to Lily. Once you find enough information you will start a grid-wide search that will drive you to the edge of frustration.
                
Are you ready to start, Player?           

2015-01-30 02_54_50-u0-cus-d4-b549d090702e4f3294677feb3f9e8f06^pimgpsh_fullsize_distr - Windows Phot.png

HOW TO START ?

Pay the vendor at the PIERUS CAMPING
or in participating store locations 
300L 
to receive your HUD.

2015-01-30 02_50_36-u0-neu-d3-236afdd576f9469e817b4d738a27126d^pimgpsh_fullsize_distr - Windows Phot.png


Wear the HUD and it will attach on the 
top left corner of your screen.


HUD.jpg


About THE GAME PLAY:

When you first wear your HUD 
you will see a large tablet with icons. 
Once you collect enough clues you will get into the game.
Buttons explained here:

HELP.jpg



The HUD will ask you to allow 
permissions to TELEPORT you. 
Please accept this as it's necessary 
for the game to work as intended.

2015-01-30 02_16_21-Firestorm-Release 4.6.7.42398 - Kiana Writer.png


Please understand that this game is 
a point-and-click adventure. 
Clicking on items will give you clues 
to advance in the game. 
So click click click on everything
you find and think is relevant!

Make sure to pay attention in nearby 
chat for instructions and clues/hints.


Few important tips:

  • The game has voiceovers: Make sure to have your sounds enabled to hear them. 
  • Give locations time to rez before you start searching.
  • The main island can hold only 20 people at a time. If it’s full, please wait a few minutes and try again. Also, please don’t leave yourself afk on the island to allow others a chance to come in and play.
  • There are no verbal clues. All clues for advancing in the game are given visually. 



We have help available in 
MadPeas’ group chat 24/7.

GOOD LUCK, PLAYER!

buried_logo.jpg
by
Madpea Logo Black on White [WEB 1024].jpg



Story & Concept
by 
Kiana Writer


Game Visuals
by
Axiomatic Clarity


Game Programmed
by
Fuzz Difference


Developed
by 
Ashur Constantine
Electronic Mode 
Harter Fall 
Hikaru Yamamoto
RAG Randt 
Skullphern
Thalia Lupindo 

with support
from

Fae Varriale 
Indigo Lucerne
paramparamm Papp
Wavie Haller


Marketing/PR
Kess Crystal


Vendor Organizers
& 
Community Support
by
Clicquot Oh
Tichelle Teebrook



VIDEO Music, Machinima 
& A/V Post Production
by
Draxtor


C-Me Voiceovers
by
Bradley Boykin 
aka Krow Ames 

Lily's
by 
Kiana Writer


Special thanks to
Alloy Mint
Ayzegul
Caer Balogh
Inga Wind
RaffiGirl Koffenbaum


Participating Vendors
with Prize donations

[abrasive]

Animated Living/Blue Balls

{ATW} Against the Wall

!bang poses

Challis Products

Cheeky Pea

Consignment

Deluxe Body Factory

Grafica Poses

*katat0nik*

Livalle

MiChIGaN's ShAcK

Never Totally Dead...

[noctis]

Noodles

Ravenghost Studios

R3VOLT

+REDRUM+ 

Sn@tch

TANTALUM

This & That Designs

<TrAsHeD>

Vero Modero

Warm Animations







ATTENTION! 

The storyline is disturbing and
might be shocking for sensitive players.

NO HUD REFUNDS. 

Please read the following rules before starting.



BURIED RULES: 


1. NO GRIEFING:

The locations that you will be visiting are participating 
only in allowing the use of the area. 
The environments do not belong to MadPea Productions. 
Do not grief their other customers, visitors, members or residents.
Do not break their posted rules. 



2. GROUP TAG RECOMMENDED 

When you are hunting, we would really appreciate it if you 
wore the MadPea Group Tag. 



3. NO LITTERING 

Unless otherwise instructed to do so, do not rez or lay any objects 
from your inventory on any of the locations you will visit in the game. 



4. TEAM PLAY 

Is allowed and even recommended. Many of our players have made
new friends or even found their partners during our games. 


5. GAME TIME

Will be set according to Second Life time, regardless of the player's locale. 



6. MALFUNCTIONS

We are aware it is Second Life which has its own issues 
that we can not control, such as location logouts, reboots, or lagging 
and crashing. We have conducted several pre-game 
walkthroughs to make sure the hunt runs smoothly where it should,
but we make no complete guarantees that there 
will be no issues during the hunt. 

Should anything happen beyond our control that disrupts or halts the hunt, 
we will announce it in group notice at the first possible opportunity, 
providing further instructions relevant to the issue. 



7. REFRAIN FROM BAD SPORTSMANSHIP

Do not harass other players, do not instigate conflicts, and if you get stuck, 
no whining and complaining in group chat. 




8. GROUP DIALOGUE IS ALLOWED 

You are allowed to communicate in group chat and help each other out. 
You are however NOT allowed to give out direct answers and slurls.



9. PRIZES

You are only eligible for the 25 final prizes when you have
successfully completed the whole game. 




10. BANNED?

MadPea is not responsible if you are or get yourself banned 
from a store/region and are not able to complete the hunt. 


Please check the list of the participating stores before beginning
to make sure this is not an issue.




For more information, please contact Tichelle Teebrook.










Saturday, January 31, 2015

Inside the Mind of a Pea

What's always true about MadPea is that there is more than meets the eye. Instead of telling you what MadPea isn't, let's talk about what it is: It's a group of people that create immersive games, and it is also a group of people that have successfully created a community out of the players of those games.

Eventually, while taking part in any of the MadPea adventures, a player comes across somehow, somewhere, the MadPeas group. For me, it was when I was having trouble deciphering a clue, and looked around me desperately. I saw other avatars also playing the game, but who were wearing "MadPea" tags. Are they staff members? I wondered. With a little basic snooping (I have pretty good snooping skills, haha) I discovered there was an actual group, and it seemed to be for people to ask for hints and help while playing the game. After only a short time, I discovered that this group was very unique unto itself. I'd joined other "Hunt Help" groups in the past, and I have to say, the MadPea group is quite unique.

To help give you an idea, meet Sue Chardin, SuzieQX2 Oh, Rosie Simca, moi and Pawo. Each one of these individuals is in the MadPea in-world group, and are active participants in group chat - where Peas chatter about hunts, ask for hints when there's a game under way, or just generally hang out and have fun between games.

Rosie Simca


Sue, Suzie, Rosie, moi and Pawo have been members of MadPea for varying amounts of time, and they all come from different backgrounds. But the one thing they have in common, is what they feel it means to "be a Pea."

"To me it means to be loyal to the Pea. We all bow to the Pea," giggled Rosie, betraying the sense of fun most Peas seem to be equipped with. "The people you encounter have been courteous, respectful and non-judgmental. To be a Pea you must be a little Mad."

The others agreed. When asked the same question, the idea of "fun" and being a little "Mad" is at the forefront of their responses. So is a love of story and puzzles.

"To love solving puzzles but most of all, being friendly, and helpful and have a sense of community with the other members," added Sue.

" You have to be curious, have a slightly warped sense of humor," said Pawo, and with a grin, added "but warped in all the right ways!"

moi
All members also seemed to agree on the theme of community running through the group - and it's true. If a new member pops in and says hello, they are always greeted by at least one Pea who says "hello" in return. Usually from there, friendly chat ensues.

Pawo, one of the newer of the members interviewed, had this to say about the MadPea community: "Very welcoming, slightly twisted, immensely amusing and creative. Make sure to bring your sense of humor and your curiosity, and be ready to explore wondrous things with awesome people."

So, what are these MadPeas expecting out of BURIED, the newest interactive adventures put on by MadPea Productions?

Moi says that she is "looking forward to another hunt that makes me forget to check the time!"
" The same I always expect....fun! I enjoy testing myself to see if I can do it without help," said SuzieQ. "You get so involved!" she added, agreeing with moi.

What are these players basing their experiences on, you might wonder.  Sue has been playing MadPea adventures since Lost Treasure of the Incas, which she says has been her favorite so far. She thought the sim was fantastic, and the game was as immersive as it could get.

SueQX2 Oh
Newer players like Pawo and moi were more recently introduced when they discovered Green Mire, where players were sent around a swamp to figure out what happened to two boys who seemed to have disappear mysteriously.

In spite of this vast difference in experience, one thing is clear: They expect great things from MadPea's newest adventure.

" I am hoping to be totally immersed into a realm of creative storytelling and exploration," said Rosie.

Pawo seemed to agree: " I'm hoping for a great storyline, one that draws me and makes me not want to depart until I've explored all there is for me to see and discover."


Be sure to discover this community for yourself as you explore the adventure that will be BURIED. You won't be sorry, and you will most certainly be welcomed. Bring your twisted smile with you when you do!

Monday, January 26, 2015

A Freudian purr?


Sigmund is one of the common gacha items from the Nutty Trotters collection available at Oh My Gacha Winter 2015 



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Sunday, January 25, 2015

Sunday Necking with Frida


Frida is one of the common gacha items from the Nutty Trotters collection available at Oh My Gacha Winter 2015 



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Saturday, January 24, 2015

BURIED early access Raffle !!!





Psst.. come closer.. yes you!!

Are you sad that you didn't get a free early access & HUD to our newest Hunt BURIED?
 
A little birdie just told to me that there are still 3 Tickets available !!!

At our Satelite Store @ Legione we placed a raffle board with 1 of the golden tickets to Buried. To enter the Raffle, simply pay the board 10 L$. You can enter as many times as you want. Each of the 3 Raffles rounds will run 48 hours and then a winner will be chosen.

Good Luck Peas!


Teleport to the Satelite Store
The MadPeas have been at it again, and on February 1st, they will be bringing you Buried, its next interactive gridwide adventure.

Curious about what this next event will be like? Read on,  because we've got some sneak peeks for you that are sure to get you even more excited about what's coming up.

I had the opportunity to visit Buried's starting point a few days ago. Upon arriving there, I was struck right away by MadPea's trademark ability to use landscaping and sim lighting to quickly set the tone of the story. There's a peacefulness about the sim: crickets chirping, water lapping at the island's shore, a lone gull circling and crying. A rustic, worn cabin stands with its door open, seemingly innocently inviting the visitor to come in.

Then, there's the shovel. Point buried into the ground, the "missing" poster, the dark trees, the murky water ... something, clearly, is amiss. You can't quite put your finger on it, but one can sense that there is a darkness hidden in this peaceful beauty.

As I wandered around the empty sim, I came across yet more of what MadPea loves to do: leave seemingly innocuous scene-setters behind. They are, however, always triggers for questions and for the eerie mood, and quite often part of the story.

We all know, however, that there will be more to this ... much more. A story, a HUD to help us carry out the adventure, objects to interact with for clues, hints, and tools to use to find our answers of the day. We'll also get sent all around the grid in search of clues to further the story, and get closer to solving the mystery.

The drama woven in these interactive adventures come about thanks to the collaboration between a group of very creative individuals. Among them (and there are many) include MadPea's founder and director Kiana Writer, partner in crime Axiomatic Clarity who is responsible for branding, graphics, sim and HUD design, and scripter Fuzz Difference. The adventures, as seen in its last game Blood Letters, are a perfect marriage between all these elements - sim building, scripting, and story-telling.
Kiana sums it up best in her words: "It's important that everything is done to strike that mood we are after. The storyline, the sounds, the graphics, the elements etc."

"We want the players to know Lily, the missing girl. Who she is, how she lives, how she loves, what makes her tick," said Kiana. "We want the players to feel her so that they want to go and search for her. ... that and for getting the 500,000US Dollar reward from her loving husband."

She added that in Buried, participants will have a couple of things to look forward to that are a little different from past games. The first is that we will have an entire sim to explore before heading off to the grid-wide adventure. The second is that MadPeas has created a YouTube playlist for players to listen to while playing the game to get us in the mood.

On a personal level, Buried is a unique experience for Kiana because it is the first time she got to make a game with her partner Axiomatic Clarity. "I think that it makes a huge difference," she explained. "As he's building this and doing the graphics, we are both living and breathing the story and I believe it will show in a way that will immerse people into the storyline more."


Axiomatic (or Ax, for short) seems to concur. "The idea for Buried was born quickly out of our very close friendship which became later a solid partnership in Second Life. We had the concept ready early on and the land terraforming and decoration followed," said Ax. "I have background in building and usability here in SL so I took on designing the HUD for Buried, an integral part of how the adventure works. Kiana is an exceptional writer and an impressive manager at tasking this."
Speaking on MadPea's unique ability to meld different art forms in their interactive adventures, Ax says that what the partners in MadPea share as a common goal is building visions in SL that can't be found in Real Life. "... this is what we all share here, be it photography, pure building or the incredible mix of screenplay, writing and content creation that Madpea is, probably uniquely so in SL," explained Ax.

And on the mood that he was going for at the sim? As with many artists, Ax refuses to tell us what we should see. Rather, he says that "the mood is of a beautiful place that holds a horrific story to it. But it is built in a way that takes time to build and, I hope, does so in a very subtle way."

As for specifics on the HUD, we got a very polite "wait and see" response, but with a reminder that the public is welcome to participate in a photo contest that could win them free a HUD and early entry into Buried.

Of course, to complete the experience of the game, MadPea always provides us with objects with which we can interact so we are part of the setting and action of the story like in no other in SL. Again, Ax refrained from giving details, but promised that there would be a lot of interaction, more than before.

Now, is all of what happens seen by the team members as being about art? Not so much. Scripter Fuzz Difference doesn't see his role as being as much artistic as much as invisible, in many ways. "I can't see my part as being very creative," said Fuzz. "If my part is done well, the player sees what the designer intended, but my part is not visible." So, in a way, while Fuzz sees his job as being more "routine" and not as much about being creative, his role as scripter facilitates the designers' vision, and becomes part of the creation.

Ready to get started? Well, you can either sit and wait patiently for February 1st, or try your hand at winning MadPea's ongoing photo contest. Click here for entry details. Why not give it a try? You might just get the joy of getting a head start and a free HUD for this amazing new adventure.

Thursday, January 22, 2015

Who can resist the call of the Cthulhu?


Tchaikovsky is one of the common gacha items from the Nutty Trotters collection available at Oh My Gacha Winter 2015 



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