Monday, August 13, 2012

Mister WarBug

The MadPea team has many cool members, who are always good for some fun. Among them Arduenn Schwartzman, who is packed with crazy ideas. Many of them can be found near his WarBug Store. While visiting his shop – of course – we started talking about his famous WarBugs.


Quan Lavender: WarBug is a long running success obviously. How got you the idea?

Arduenn Schwartzman: I got inspired by several things. The idea of having a dogfight combat sim was lingering in my mind years before the WarBugs already. For starters: Of all computer games that have ever existed, I have enjoyed flight simulators the most. I already played 'Fighter Pilot', an F-15 simulator on the Sinclair ZX Spectrum, in the 80s when I was in high school. In SL, I had a vision about having a few sims with two airports for competing.

Testflight at WarBug
Quan Lavender: That sounds good; flying from sim to sim...

Arduenn Schwartzman: Actually, crossing sims has always been a problem in SL. Especially with fast-moving objects. So that's why I had the idea of making smaller and slower planes--Not necessarily for tinies or micros, but also normally sized avatars. They would just have to squeeze their arms and legs together to fit in. That's how the WarBugs were born. I made then fly slower so a single sim would be more than enough for dogfights. And it seems to work quite well, ;) Yet, WarBugs still seem the most popular among tinies. I was also inspired by the Wallace and Gromit movies of course! There's one famous scene where the motorcycle sidecar that carries the dog Gromit detaches and turns into a little airplane. (Spitting image of a WarBug!)
 
Inspired by Wallace and Gromit

 Quan Lavender: To use the WarBugs, people need to rez, right?

Arduenn Schwartzman: Well, there's two kinds of WarBugs... Private WarBugs that can only be piloted by their owners, and need to be rezzed on a land by them. So, on no-rez area's there's no way, unless you rez it somewhere else and fly to that land... But the other kind of WarBug rezzes from a rezzer placed there by the land owner. Moreover, those planes are accessible by anyone. And the rezzers keep the combat scores and relay them to http://warbug.net .

Quan Lavender: Your shop has so much more to offer, many fun items.

Arduenn Schwartzman: The best selling item in my shop is the tummy talker! I have so many bad reviews for that! *Laughs* Mine's the only one that makes nasty gurgling sounds. I even quote the bad reviews in the marketplace picture. It is bought very frequently by people who actually hate tummy talkers too. They wear them in protest. Personally, I find it a bit weird, talking tummies, and people talking to prim babies and change diapers while that's actually the worst thing about babies IRL. I sell a prim baby in a jar of formaldehyde. Its diaper never needs to be changed and it only cost L$1! Here lemme show you my little shop of sexually transmittable diseases and abortions.

Quan Lavender: I am not sure if I want to see it ;)

Arduenn Schwartzman:  It's quite decent. I try to keep things Moderate here. Here, for instance, is a Bratwurst on a stick, to carry around. You see: I make a lot of items that enrich SL greatly! I have a nice disease here too: herpes! My noob avatar ('The Lady's Man') is a disease too ofcourse. It's surprisingly popular on MP, even though it's the standard horribly-looking n00b avatar with cheap jeans, freebie hair, very wrong body shape and some special 'attachment'. I think I'm partially responsible now for n00bs looking very bad in SL. Finally, there are dozens of other gadgets, such as an electric pink kitten guitar, wearable rain clouds, assorted wearable furniture and, of course, fart gadgets. Fart pranks are not my favority type of humor, but they sell damn well in SL!

WarBug Headquarters Airfield
Quan Lavender: I see, these items are necessarily needed for a proper life in SL. And your prices are really cheap!

Arduenn Schwartzman: To be honest, I've always been stupid about money. And the terrorist griefer in me dictates that, in order to undermine SL economy, I have so tell all this stuff at ridiculously low prices. But the sheer size of the SL market makes that impossible of course, so the only one affected by this is me :) But I make enough to pay the parcel rent, so why increase the prices? L$10 is a nice and magical number to sell things at. (Yet, selling WarBugs helps pay the rent too.)

Quan Lavender: Oh wow, that is good! So, what brought you here and how came that you started creating?

Arduenn Schwartzman: Well, that famous interview with Anche Chung about six years ago was my first encounter with SL. ( http://boingboing.net/2006/12/21/second-life-griefers.html ) My reaction was: Wow, that SL thing is really cool! So I subscribed, with a couple of weblog friends and we started to terrorize the town, like a good noob would do. We'd bump into people shopping at Yadni's freebie store in wheelchairs and flashmob real life company sims. But then of course you settle down a bit and take things a bit more seriously in SL. :) ... (Sometimes) ... It actually took about a year for me to discover that building stuff in SL is fun. It was about then that I saw the full Lego potential and went crazy making fun little things for the Hobo community.

Quan Lavender: Do you have RL background for creating?

Arduenn Schwartzman: Throughout my life I've been drawing and designing a lot, even though I started a career as scientist, and do experiments in a lab with DNA and proteins and viruses and bacteria. That was kinda fun and creative too ;) I did a lot of teaching as well, which was a lot of fun. My favorite journal to publish in was The Journal of Virology (impact factor 5.5, I think). Nonetheless, as my career evolved, it became more and more a desk job. I've been cutting down with work a bit more lately though. My wife took over, partially, so I'm half housedad now, able to spend more time with drawing and designing again. My wife supports my time being spent building in SL, as long as I can cash in some L$ to do RL groceries. *laughs* SL's a great place to be creative. I've learned a lot of new things here--even HTML5, Javascript and jQuery and such things, to make SL communicate with the web. My latest passion is 3D design. I really love the new mesh capabilities in SL.

Quan Lavender: Let's talk about MadPea, you are currently more involved in the creation process. What are you doing?

First peek behind the curtains at MadPea
Arduenn Schwartzman: That's a very big secret! There's a big secret project under development at MadPea now, and it's very new and spectacular. I'm building at the landing point of the new 'game', so it is supposed to make a pretty good first impression! The new MadPea project was an opportunity for me to learn to make mesh objects. It took me a few weeks watching tutorial videos and talking with people and LOTS of practice ;) But it really is satisfying. With mesh you can do stuff never seen before in SL. And mesh has been around for such a long time in other platforms and games as well, so I'm glad it made it here too. It's actually easier to make mesh than sculpties too, so you'll be seeing a lot more mesh from me in the future.

Quan Lavender: Thank you Arduenn. Looks as if we can look forward to a great new game at MadPea!








Sunday, August 12, 2012

Have Fun at Show and Tell Today 12 PM!

Come to Show and Tell, present your works and win Linden! Or come as visitor, enjoy and vote!

Last weeks winner was Takeo Kanashimi
This is the show where creative types share with others their latest creations.  You can show anything. The only limitation right now is our space for the size of something.   Please note in advance that the showing area is 25 x 25 meters, in a circle....please be able to fit your build in that area.  If you're going to present, please show only items that you have made. 


2nd place: levi Ewing

We have openings for 6 presenters. You will have about 8 minutes to present your works.
If you'd like to present, it's a good idea to show up a little early and let us know...we think the board will fill up pretty quickly.

3rd place:  Mucus Mesmeriser

If you'd like to come and just observe, please do, it should be a lot of fun! We do the show in voice, so as long as you can hear you are good..but you are able to text if you cannot talk.

Today's host Arduenn Schwartman made place 5 last week
There will be L$ prizes split among all presenters, the pot will begin at L$1,000, but audience members are encouraged to toss more into the pot.

See you at 12PM SLT!

Taxi:  http://slurl.com/secondlife/MadPea%20Base/155/114/3501
 Hit the lm again once you arrive to get to the arena.


Saturday, August 11, 2012

Come to PRIMTIONARY Today!



Primtionary already has a made a fan group at Madpea. Come and play with the coolest and funniest people. All levels of building abilities are welcome!


What is PRIMTIONARY?

PRIMTIONARY may just be the longest-running, most popular game in Second Life. It was created in early 2004. The rules are simple: the contestant puts together prims to build out a secret word, while the audience tries to guess the word within 10 minutes. The audience member that gets it right earns 25L and the privilege of building the next word. PRIMTIONARY is a challenge for both your mind and your building skills. From easy to impossible, we've got a level for you!


How to play?

An experience truly unique to the virtual world, PRIMTIONARY is the modern Pictionary: One person gets up on stage and is given a secret word by the host which describes what they have to build. The volunteer must try to build using basic prims. As they build the audience tries to figure out what the word is. The first person to guess the word wins a token prize - currently 25 Lindens per word - and, more importantly, the privilege of building the next word.

PRIMTIONARY is free of charge and open to all. Many experienced SL builders acquired their essential skills on a PRIMTIONARY stage.

WHEN?

Come today, Saturday at 2 PM SLT!
Guess, build, win Linden and have fun!

Taxi: http://maps.secondlife.com/secondlife/MadPea%20Base/88/180/3501 

Monday, August 6, 2012

Bored? Come for Hunting at MadPea!

MadPea is working hard on the current projects. In the meantime you have our events to enjoy, like Primtionary, Show and Tell and others. But currently we are also participating two hunts!

The first hunt is the Gypsies, Tramps and Thieves Hunt. The great gift is a necklace with a violin in two sizes. The violins are playing 4 beautiful melodies each.


The second hunt is SKULL-N-BONES The Pirate Hunt 2. The MadPea gift is a photoprop.


What you will get is a copy of "puzzle 2"  in the new MadPea adventure puzzle game "Pocket Pirates".  This copy does not, however have an active puzzle, it is more of a teaser/photo prop.  The perms are set to MOD, so you can add any poses or scripts you like and can modify it to suit your needs. We hope you get hours of fun-filled enjoyment out of this gift. Do feel free to upload any photos you may take to the MadPea Game Flickr group:  http://www.flickr.com/groups/madpeagames/


Chic Aeon made a nice blog post using the photoprop:


Come on hunting!

Taxi:  http://maps.secondlife.com/secondlife/MadPea%20Base/154/107/3501

Sunday, August 5, 2012

Show and Tell @ 12 PM!

Come and join Show and Tell, the place where all creative minds in SL come together. You can either choose to present your latest creation or sit in the audience to meet with others and see what new stuff is out there. You know we all love NEW STUFF!!



If you'd like to present, it's a good idea to show up a little early and let us know...we think the board will fill up pretty quickly.


If you're going to present, please show only items that you have made. 
Please note in advance that the showing area is 25 x 25 meters, in a circle....
please be able to fit your build in that area.


If you'd like to come and just observe, please do, it should be a lot of fun!


There will be L$ prizes split among all presenters, the pot will begin at L$1,000, but audience members are encouraged to toss more into the pot and usually gets pretty big.

See you at 12 pm SLT!

Taxi:  http://slurl.com/secondlife/MadPea%20Base/155/114/3501
 

Saturday, August 4, 2012

PRIMTIONARY today!

Hey Peas, come for building, guessing and fun, come to PRIMTIONARY! Each level of builders can take part! Linden prizes to win!


What is PRIMTIONARY?

PRIMTIONARY may just be the longest-running, most popular game in Second Life. It was created in early 2004. The rules are simple: the contestant puts together prims to build out a secret word, while the audience tries to guess the word within 10 minutes. The audience member that gets it right earns 25L and the privilege of building the next word. PRIMTIONARY is a challenge for both your mind and your building skills. From easy to impossible, we've got a level for you!


How to play?

An experience truly unique to the virtual world, PRIMTIONARY is the modern Pictionary: One person gets up on stage and is given a secret word by the host which describes what they have to build. The volunteer must try to build using basic prims. As they build the audience tries to figure out what the word is. The first person to guess the word wins a token prize - currently 25 Lindens per word - and, more importantly, the privilege of building the next word.

PRIMTIONARY is free of charge and open to all. Many experienced SL builders acquired their essential skills on a PRIMTIONARY stage.

WHEN?

Come today, Saturday at 2 PM SLT!
Guess, build, win Linden and have fun!

Taxi: http://maps.secondlife.com/secondlife/MadPea%20Base/88/180/3501 

Thursday, August 2, 2012

MadPea Team is Growing

Good news: We are lucky enough to present you a new team member: Elizabeth Tinsley! Wooot!


Elizabeth owns the sims, Ode and Oubliette and creates for Frippery. Oubliette has been designed by Saiyge Lotus and is home to her store, Balderdash, as well as Evie's Closet and Lilith's Den.  If you never have seen, go there  and wander around. The sims are a beautiful place to enjoy and relax.

Wanderstill
Starting from September, Elizabeth is going to create small and monthly, gridwide hunts with different themes. Be on the lookout for further announcements!


Taxi to Wanderstill:  http://maps.secondlife.com/secondlife/Ode/217/212/78