Sunday, August 26, 2012

Show and Tell Today!

This nice picture is done by Cold Frog
And another week passed by...now building fans are looking forward to seing the next Show and Tell presentation today at 12 PM SLT. All varietes of works are highly welcome. Come and join Show and Tell, the place where all creative minds in SL come together. You can either choose to present your latest creation or sit in the audience to meet with others and see what new stuff is out there.


There will be L$ prizes split among all presenters, the pot will begin at L$1,000, but audience members are encouraged to toss more into the pot and usually gets pretty big. All kind of builders are invited to present! The great variety is the fun part of Show and Tell.
See you at 12 PM SLT!



Come to Show and Tell @ 12 PM SLT!

Taxi: http://slurl.com/secondlife/MadPea%20Base/155/114/3501

Saturday, August 25, 2012

Don't miss Primtionary Today!

Every Saturday PRIMTIONARY fans meet at Madpea. Come and play with the coolest and funniest people. All levels of building abilities are welcome!



What is PRIMTIONARY?

PRIMTIONARY may just be the longest-running, most popular game in Second Life. It was created in early 2004. The rules are simple: the contestant puts together prims to build out a secret word, while the audience tries to guess the word within 10 minutes. The audience member that gets it right earns 25L and the privilege of building the next word. PRIMTIONARY is a challenge for both your mind and your building skills. From easy to impossible, we've got a level for you!


How to play?

An experience truly unique to the virtual world, PRIMTIONARY is the modern Pictionary: One person gets up on stage and is given a secret word by the host which describes what they have to build. The volunteer must try to build using basic prims. As they build the audience tries to figure out what the word is. The first person to guess the word wins a token prize - currently 25 Lindens per word - and, more importantly, the privilege of building the next word.

PRIMTIONARY is free of charge and open to all. Many experienced SL builders acquired their essential skills on a PRIMTIONARY stage.

WHEN?

Come today, Saturday at 2 PM SLT!
Guess, build, win Linden and have fun!

Taxi: http://maps.secondlife.com/secondlife/MadPea%20Base/88/180/3501  

Thursday, August 23, 2012

The Poetic Engineer

Artwork by Yooma Mayo
MadPea has a really international team. One of the newer members is the Japanese builder and artist Yooma Mayo. Yooma became well known in Second Life with his huge installations on full sims. Technical parts of metal turn from looking far to poetic nature sceneries.

Artwork
Yooma Mayo in a human avatar
Yooma is RL in web engineering. But he was artist too: “ I've made some objects in RL before. I used mixed material. paper, wood, steel, glass. Sometimes I even used living wood. My RL creations stopped 10 years ago. Not only because of time limitations. My works has been so large and did not fit into my house. Thus, I mainly came to SL to create. The idea of user created content fascinated me and I think, prims are just another, new material.”

One of Yooma's many non human avatars

Yooma Mayo does not create only large objects in SL. In his main shop on the beautiful Kowloon sim he sells avatars and many playful items, mostly made of metal parts. His first product was a tiny avatar and that gave the shop his name: Yooma Guijin Dou. Dou means shop and Guijin is a word creation by him: Gui means fake and Jin is human, so Guijin is fake-human = avatar! The name of the shop is translated 'Yooma's Avatar Shop'.


Yooma likes rusted factory & mechanics. That's why he is the right person for building a creepy, rusted roller-coaster and rails for MadPea's Carneval. Yooma made a draft of the whole build and is now finishing it. He said: “I love roller-coaster and evil things :)” We are not allowed to reveal too much, but here is a sneak peek:

Yooma's Steel Wheel Man in a rusted roller-coaster
It will be great and eeeevillll!


Tuesday, August 21, 2012

Perfumed Cutlass Hunt



The legend of the Perfumed Cutlass is one hidden in obscurity but for the adventurous scholar who is willing to delve deep into the pirate books of lore, there is great reward in learning about the female pirate known as the Perfumed Cutlass. Though her tale might not be as bloody or body strewn as those of more notorious rogues there is a vast treasure at the end of her journey for those lucky enough to decipher the clues and find her hiding spot. 

Starting September 7th, you're in for a treat for the new grid-wide hunt by MadPea! 


Saturday, August 18, 2012

Show and Tell is Exciting Each Sunday

1st place last week was Sea Mizin's virus
And another week passed by...now building fans are looking forward to seing the next Show and Tell presentation today at 12 PM SLT:

by Takni Miklos

All varietes of works are highly welcome. Come and join Show and Tell, the place where all creative minds in SL come together. You can either choose to present your latest creation or sit in the audience to meet with others and see what new stuff is out there.

by Firlefanz Roxley
There will be L$ prizes split among all presenters, the pot will begin at L$1,000, but audience members are encouraged to toss more into the pot and usually gets pretty big. All kind of builders are invited to present! The great variety is the fun part of Show and Tell.
See you at 12 PM SLT!

by Addy Sworthain

All photos taken by Harter Fall.

Come to Show and Tell @ 12 PM SLT!

Taxi: http://slurl.com/secondlife/MadPea%20Base/155/114/3501

Come For Building Fun With PRIMTIONARY!

Every Saturday quiz- and building friends are coming to MadPea for Primtionary. Don't miss that fun!


Popular SL game "PRIMTIONARY"                        

Running for over 6 years straight, Primtionary is one of the most - if the not THE most - popular group game in Second Life.  An experience truly unique to the virtual world, Primtionary is the modern Pictionary: One person gets up on stage and builds a secret word given to him or her by the host, while everyone in the audience tries to figure out what the word is.  The first player to get the word wins a token prize money (25L per word) and, more importantly, the privilege of building the next word.


How to play?
The game consists of one player "building a word". Think of what level you can build at: Easy, Medium, Hard, Evil or Impossible. Tell the host in chat what level you want.  They will give you a word in Instant Message for you to build at that level.  The first person that guesses the correct word wins that round and 25 Lindens, and is entitled to build on the next round. Please remove all of your build  off the stage.

You are not allowed to spell the word out or even part of the word.  You can use letters for the build but not if the letter is in the word.  Custom textures and colors for prims are allowed.  No textures are allowed that are the word.  As in "mural", you can't put a mural texture on the prim.  It does need to be built on stage, so you cannot pull something out of your inventory.  What is allowed is building green "CC" prims to represent "SOUNDS LIKE". The CC is a symbolic ear and that is why it is used for "SOUNDS LIKE". You can also use a green "+" if you need to break down the word into syllables.  You can use a green arrow to point at what you want the audience to see or say.  No scripts are to be used in the build, and no sculpties are allowed.

Come to MadPea at 2 PM SLT!

Taxi: http://maps.secondlife.com/secondlife/MadPea%20Base/88/180/3501  

Friday, August 17, 2012

The Benefits of Mesh: RAG Randt


Today we are happy to present one of younger MadPea team members: RAG (Rag Randt). He combines having fun in Second Life with learning for RL. It was exciting to hear him talking about the benefits of mesh building.


Quan Lavender: You are quite a long time in SL. Was building your main interest from the beginning?

RAG: Well, not too intensely. I was concerned with uploading my 2D art. I wanted to display my 2D art in SL as a promotion for my RL work, but quickly found out that SL was not that kind of market..too small. But then i discovered the work of A.M Radio and Bryn's. I discovered a whole new communication medium: a new way to tell stories. So i realized I needed to learn how to build here and about the same time mesh was being talked about. I got interested in the open source 3D program 'blender'. So for the past 2 years I have been studying and learning blender

Quan Lavender: You started with smaller artworks, I still have and love that cute house with windows and went to 3D then.

RAG's Art Studio
RAG (rag.randt): Yes, I learned building on my own through Building Brewery and tutorials on blender guru and blender cookie. I would like to get back to artwork soon. But no time.. I have so much to learn with mesh and blender and much more!

Quan Lavender: But good to have you in the MadPea team now :)) So, what are you building here?

RAG: Well I am thrilled to be here! And I learn a lot too. I build stores for the builders which are run down structures to fit in with the general decay of the new sim build. This is my first and my last store using prims, because now I know how to upload mesh and textures integrated and it is much more efficient with lag etc. good for the sim performance. This store is 77 prims, the mesh houses are 15. That is important! But have a look here. This house is the latest mesh upload :) Its fun working with mesh, so flexible.

The Prim Store
Quan Lavender: In which way is it more flexible than sculpts or prims?

RAG: I am not limited in any way with mesh because I can make it in blender using points lines and faces; making any shape possible and relatively easy and less laggy in many instances!

Quan Lavender: I experience that too as user, but why is mesh less laggy?

RAG: Because we can control the amount of verticies (points) the structure has. So for instance if I have a simple cube. In a sculpt that has to have 1024 points or verticies. With mesh, i can make that same cube with 8! And I am working on my first car to upload too. There is a trick i am learning.....I can upload a beautiful car, but it would be 1000 prim equivalent! So, I am learning to make a low PE car but texturing it so that it looks high PE (prim equivalent).

The Mesh House
Quan Lavender: You are designer RL, does your experience in SL helps for your RL job?

RAG: My RL job is changing into SL technology: mesh...I am looking to become a master mesh designer and will use 3D technology to supply the growing 3D industry. In SL and any 3D application. My traditional 2D print illustration industry has been in market decline for a long time now and the 3D world is a new medium for me as an illustrator/designer. It's a tough transition but its good for the brain to learn new things. But i can apply all my old techniques. Mesh consists of two major components: topology and texturing.

Quan Lavender: You have fun and learn at the same time! That is perfect! Do you think that 3D animation and 3D worlds will have an increasing importance in future worlds?

RAG: Yes. In many industries such as education and advertising, training and of course gaming.

Quan Lavender: Thank you Rag, that was interesting! Is there anything you want to say to our readers?

RAG: Always learn new things, then you will never feel left behind in life and make sure your mesh has good topology. This is the way you structure the mesh in an object. With good topology you have good textures and good movement.